Wednesday, July 29, 2015

Slow week!

I haven't had much free time this past week but the little I have had I played around with some long term fun projects. Hopefully after this weekend I'll get back to full steam here on NWN2 content. In the meantime, here are the two screenshots for the project:



Wednesday, July 22, 2015

Teasers

I found some very old project files and some teasers to go with them. No promises that they will ever be finished but here you go...




Weapons slightly delayed

Worked an 11 hour day and didn't feel like dealing with the toolset so it will be tomorrow or Thursday depending on what happens for dinner tomorrow.

The VPS looks to be good to go but I want to finish 1.46 before I get the temptation to start screwing with setting up a server. LOL

Monday, July 20, 2015

Weapon release tomorrow

Tomorrow night I'll be releasing the new weapons from 1.46. They won't have the script support for my content (like oversized TWF, etc) until 1.46 hits but they will work in general (and without the rest of my content).

I almost pulled the trigger on the VPS till I read something about them not being great for NWN2 so I'm going to wait till I get a response back before going for it.

Sunday, July 19, 2015

A birthday and two migraines

One year older, a few parties, and a couple of migraines pretty much polished off the week. I've obviously had little time to mess with NWN2 but I'm back at it today.

One thing I was playing with is expanding my NWN2 utility to export raw text straight from the game for all of my custom descriptions. That means I can automatically export all the descriptions I'll need for feats, spells, classes, etc for every version without having to do any of that crap manually. I can even have it export into a format that plays nice with the Wikidot format with a few caveats (game tags that wikidot doesn't support will still be there).

I'll probably wrap that project up after I get 1.46 done since I'll need to update all of those descriptions anyway.

WeBeHostin didn't work out so I'm looking at the VPS for a test server though it's a low priority compared to getting 1.46 finished.

Wednesday, July 15, 2015

Kaedrin's Super VFX Set

These are some of the possible VFX skins I have done that are now available to the community. The current count is 222 skins and the pack is 133 megs in size (7zip format).

They are in the VFX list on the creature's properties.  It's just like picking a normal spell vfx, ghost vfx, stoneskin vfx, etc. They can also be applied via script. You will find them in the sp_skin_1 to sp_skin_222 range of the visual effects dropdown when editing creatures.

This thread has about 60 of the skins displayed: http://forum.bioware.com/topic/369765-kaedrins-supervfx-pack/?hl=kaedrin#entry11424807 (link is external)

The images below show the process and three of the skins being demonstrated.

The first shows where you pick the VFX. VFX2 is the original mindflayer. VFX3-5 are just 3 of the skins/vfx applied to the same mindflayer to give it a different look/purpose.

Using these you can make plantlike creatures that are using a different model, partially shadow or elemental creatures, various types of stone creatures, etc etc.  All of the skins I did start with sp_skin_ so you can just paste that into the VFX_ line and you jump straight to my skins. I think the sheer variety and amazing look these can add would really punch up the game for a lot of players without even getting new models (just by re-using the models we do have).

I can also generate new skins in about a minute a piece once I get the tool set back up again.  I just need a high resolution image (the sky, metal textures, web textures, leaves, ANYTHING) and I can turn it into a skin.  The original format (jpeg, TGA, BMP, etc) doesn't matter as I convert them to TGA and then into DDS files. There are 3 files per skin (1 tga, 1 dds, and 1 sef).

The bigger the model, though, generally the worse the skins look *unless* the models were neatly broken into subpieces.  It's hard to explain but as you experiment you will see. What looks great on one model can look like crap on another.

I hope you enjoy it and if folks want more I enjoy creating these as a nice creative diversion. You can download the VFX pack from either http://neverwintervault.org/project/nwn2/other/visual-effect/kaedrins-supervfx-pack or  http://www.nexusmods.com/neverwinter2/mods/1007/?

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Tuesday, July 14, 2015

A VPS server for testing content

I'm looking into getting a VPS server for testing content (which might be used as a PW later) and I've got my eye on one company but if anyone has any experience with this and would like to let me know I'd love to hear about it.

Currently I'm looking at http://www.vps-mart.com/Windows-VPS.aspx#Datacenter and their Professional Windows VPS version specifically.

You can email me at Kaedrin.nwn2@gmail.com if you have any insights you want to share.

It has to be a US company that does the VPS hosting. I'm also looking into http://webehostin.com/ as a possible place to rent a server that already has NWN2 set up but I'm not sure they meet the requirements (RDP, SQLite/MySQL, server patches, etc).