Showing posts with label 1.47 Update. Show all posts
Showing posts with label 1.47 Update. Show all posts

Sunday, July 12, 2015

I may slip in some tweaks to Barbarian while I'm working on 1.47

The tweaks can be found here:http://kaedrin-nwn2.blogspot.com/2014/09/possible-barbarian-changes.html

To start with I may just fold in the passive upgrades at 2, 4, and 10th.

Thursday, July 9, 2015

Updates for 1.46 and 1.47

Heavy Pick and Pickaxe have been added to 1.47 after I found the new models that NiceThugBert did a few years ago. I'm going to push the Mattock from 1.46 to 1.47 to use these models as well. To make up for it, I added the Broadsword to 1.46. LOL I've updated the weapon descriptions to include how many hands you need to use for the weapon.

It's scary how much time has passed since I started doing this content. I cleaned up the Nexus a few years ago to where it didn't list the argument I had with one of the servers and I thought I did the same with the new NWVault when it launched. Turns I didn't for whatever reason. I cleaned it up last week. Years. YEARS have gone by. Scary. Scary, Scary. C'est la vie

Wednesday, July 8, 2015

Marshal and other melee base classes..

While finalizing the description of the Knight today I was strongly debating adding the Marshal to the list for the melee base class update. Decisions, Decisions. Knight + Marshal  + Skald + Armiger + Tactician + Fighter. The perfect sixpack of melee death? Maybe Gladiator or Tempest instead of Fighter?

I've been toying with a few ideas during lunches as well about how to build a solid necromancer that isn't really a spellcaster (more "Dr Frankenstein for the Undead" than caster_10001 that summons undead).

Updates to the new weapons in 1.46 and 1.47

They now have details on the main post. Tonight and tomorrow I'll be working to wrap up the Practiced Invoker issue and then I'll get back to finishing up Beastmaster and stripping out the Dalelands content.

Tuesday, July 7, 2015

More items for 1.47 and a critical bugfix for 1.46

 A critical engine bug was found with Practiced Invoker that I'm trying to fix. The flaw is that the engine sets the caster level to 0 and only lets you get 2d6 damage total when practiced invoker is used to stack eldritch blast for your character sheet. For some reason the engine loses the fact you have 17 levels of warlock when you add extra dice beyond what warlock normally gets. It actually defaults to a 0 CL returned from the GetCasterLevel function. POS!

As for 1.47: I'm actually am trying to keep it from bloating too big! With a focus on martial classes it makes sense to look into some additional love for them. This of course doesn't include the new armor and shield fields that will be part of the Knight/Armiger yet. Those will be added to the list soon enough.

Monday, July 6, 2015

Some additions to 1.47

I was looking over the Nexus and saw a few items I really want to add in to the pack to make them available on PWs using my content.  Credit to the authors is listed in the 1.47 update bullets with the actual items added.

New items: Whips, Dire Flails, a vfx for sleeping (Z's floating above the head. I'll try to make it a new emote but it will be a free epithet feat if not), and a vfx for playing music (music notes above the head, same as the sleeping vfx for implementation).

I'll be looking at some new item properties as well both to expand the set that is there and to try and add my new base classes to the class restriction set of item properties.

Something for 1.48 and beyond is I'll finish the tool I wrote a few years ago to auto-generate all the needed caster levels for scrolls/potions and finish the project where I put some of my spells onto scrolls/potions. For the record, the bulk of my content will NOT be put onto scrolls/potions because scrolls/potions/wands are already abused to hell and back. I'll document the "How" for servers/module authors.

Edit:
Tuesday, July 7th, 2015
I may look into adding a few new feats for two-handed weapons. Powerful Grip, Powerful Blows, Spinning Halberd, etc

Thursday, July 2, 2015

1.46 and 1.47 changelogs

This will track what is planned for the 1.46 and 1.47 update.

Green is done. Blue is in testing. 

1.46 Update
  • New Base Class: Beastmaster
  • New Background Feat: Pack Hunter
  • New Feat: Spirited Pack Warfare
  • New Feat: Companion Shielding
  • New Feat: Greater Nature's Gift
  • New Feat:  Improved Natural Attack
  • New animal companions available (optional download)
  • Ashbound feat now accepts Telthor Companion and Beastmaster Companion
  • Changes to existing scripts that check for weapon types to support the new weapons.
  • Critical fix for engine bug with Practiced Invoker causing Eldritch Blasts to only deal 2d6 regardless of what your blast die should be/shows on the character sheet.  
  • Fix for Hexblade's Mirror Image shorting out after one hit 
  • New Weapon: Bec de Corbin (Martial, Halberd, Blunt or Piercing Damage, d10, 20, x3, Two-Handed)
  • New Weapon: Bardiche (Martial, Halberd, Slashing and Piercing, d10, 19-20, x2, Two-Handed)
  • New Weapon: Guisarme (Martial, Halberd, Slashing only, 2d4, 20, x3, Two-Handed)
  • New Weapon: Fauchard (Exotic, Halberd, Slashing and Piercing, d10, 18-20, x2, Two-Handed)
  • New Weapon: Lucerne Hammer (Martial, Warhammer, Blunt or Piercing Damage, d12, 20, x2, Two-Handed)
  • New Weapon: Dwarven Longhammer (Exotic, Warhammer, Blunt, 2d6, 20, x3, Two-Handed)
  • New Weapon: Shortspear (Martial, Spear, Piercing, d6, 20, x2, One-Handed)
  • New Weapon: Pike (Exotic, Spear, Piercing, d10, 20, x3, Two-Handed)
  • New Weapon: Hooked Spear (Martial, Spear, Piercing, d8, 20, x4, Two-Handed)
  • New Weapon: Ranseur (Martial, Spear, Piercing, 2d4, 20, x3, Two-Handed)
  • New Weapon: Elven Curve Blade (Exotic, Greatsword, Slashing and Piercing, d10, 18-20, x2, Two-Handed)
  • New Weapon: Maul  (Martial, Warmace, Blunt, 2d6, 20, x3, Two-Handed)
  • New Weapon: Great Flail (Martial, Flail, Blunt, d10, 19-20, x2, Two-Handed)
  • New Weapon: Broadsword (Martial, Longsword, Slashing and Piercing, 2d4, 20, x2, One-Handed)
  • New Weapon: Heavy Flail (Martial, Flail, d8, Blunt, 19-20, x2, One-Handed) (Added in 1.41, default Flail now)
  •  New Weapon: Flail (xyz, some flails use this baseitems rule)

1.47 Update
  • New Spell: Heal Light Wounds (level 2 ranged Cure Light Wounds)
  • New Spell: Heal Moderate Wounds (level 3 ranged Cure Moderate Wounds)
  • New Spell: Heal Serious Wounds (level 4 ranged Cure Serious Wounds)
  • New Spell: Heal Critical Wounds (level 5 ranged Cure Critical Wounds)
  • New Spell: Heal Wounds (level 7 ranged Heal) 
  • New Feat: Healer of the Land ((Add spell's level x2 to the amount of healed on others)
  • Augment Healing now correctly affects all healing spells (such as Mass Cure spells) 
  • Fiery Fist and Fiery Ki Defense are now instant feats
  • New Feat: Mystical Healer ?
  • New Feat: Healing Touch?
  • New Ranger Combat Style: Combat Insight
  • New PrC: Arbalest (Marksman with Heavy Crossbow)
  • New Ranger Combat Style: Crossbow
  • New Ranger Combat Style: Shield 
  • New Feat: Shield Evasion ? 
  • New Base Class: Knight
  • New Base Class: Armiger
  • New Base Class: Tactician
  • New Feat: Powerful Grip ? (Additional 1/2 Str bonus for damage with Two-Handed Weapons)
  • New Prestige Class: Hulking Hurler (throwing weapon specialist) 
  • New Weapon: Spiked Chain (Courtesy of 4760) http://www.nexusmods.com/neverwinter2/mods/995/?
  • New Weapon: Bladed Whip (Courtesy of 4760) http://www.nexusmods.com/neverwinter2/mods/995/?
  • New Weapon: Whip (Courtesy of 4760) http://www.nexusmods.com/neverwinter2/mods/995/?
  • New Weapon: Dire Flail (Courtesy of 4760) http://www.nexusmods.com/neverwinter2/mods/987/?
  • New Emote/Ability: Sleeping (Z's appear above you) (Courtesy of Tchos, pending permission) http://www.nexusmods.com/neverwinter2/mods/237/?
  • New Emote/Ability: Music (Music notes appear above you) (Courtesy of Tchos, pending permission) http://www.nexusmods.com/neverwinter2/mods/237/?
  • New Item Properties 
  • New Weapons: Mattock, Pickaxe, Heavy Pick http://neverwintervault.org/project/nwn2/hakpak/original-hakpak/picks
  • New Weapon: Heavy Pick (Martial, Piercing, d6, 20, x4, One-Handed)
  • New Weapon: Pickaxe (Martial, Piercing, d8, 20, x4, Two-Handed) 
  • New Weapon: Mattock (Exotic, Warmace, 2d4, 20, x4, Two-Handed)
  • New Weapon: Whip (Exotic, Slashing, d3, 20, x3, One-Handed)
  • New Weapon: Bladed Whip (Exotic, Slashing, d8, 19-20, x2, One-Handed)
  • New Weapon: Spiked Chain (Exotic, Piercing, 2d4, 20, x2, Two-Handed)
  • New Weapon: Dire Flail (Exotic, Double-Weapon, d8, 20, x2, Two-Handed)
Last Update: Thursday, July 30th, 2015