Changes I have slated:
1. d6 damage for all except acidic splatter and invisible needle.
2. d3 + 3 damage for acidic splatter and invisible needle
3. Umbral Shadow has a duration equal to half the spell level, 5% even on a save
4. New feat adds half the spell level to DC, rounded up (maximum +5)
5. New epic feat replaces #4 to have a DC = Spell level (max +9)
6. New feat to bypass resists
7. New feat to add secondary effects exactly like the orb spells
8. Sickening Grasp has a penalty equal to half the spell level (-2 minimum)
9. Reserve feats no long damage allies
10. Area of effect improved
11. Invis Needle uses a fort effect
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