I'm working on a concept for an Intelligence based melee base class (full BAB) called the Tactician.
It will have the ability to switch between three combat styles (offensive, defensive, utility).
Offensive style will boost your melee damage by your Int mod.
Defensive style will boost your dodge AC by your Int mod.
Utility style will boost your saves and skills by half your Int mod.
Each style will add an additional benefit to the commands.
You have activated "commands" that last maybe 3 rounds and have a five round cooldown. All commands share a 2 round cooldown when used (so you can have two abilities up during the five rounds). They affect all (valid) players in your party and improve based on the quantity.
Examples of commands:
"Charge and Flank!" - Gain 150% movement speed and 1d6 sneak for every player or companion in the party (maximum 5d6). Offensive style grants an additional 1d6 sneak (maximum 6d6). Defensive style grants the Sprint Attack feat. Utility style grants an additional 50% movement speed.
"Form Shield Wall!" - Grant +2 shield enhance AC for each player in the party with a shield (maximum +8). Offensive style grants a 1d6 damage shield. Defensive style grants 10% physical damage immunity per player in the party (maximum 50%). Utility style adds 1 point of regen per player in the party.
"None Shall Fall!" - Grant temporary hit points equal to your Tactician level plus your Int modifier times the number of players in the party (maximum 80). Offensive style grants 25% more temporary hit points (100 max). Defensive style grants Critical Hit immunity. Utility style grants Knockdown immunity.
"Take Cover!" - Grants 10% concealment per player in the party (maximum 50%) and -1 AB per 5 levels of the target. Offensive style does not have an AB penalty. Defensive style grants +2 deflection AC per player party member (maximum +8). Utility style grants an additional 20% concealment against ranged attacks (maximum 70%).
"Regroup and Focus!" - Grants 5 points of regen for each player in the party (maximum +25). Offensive style grants +1 AB per player in the party (maximum +5). Defensive style grants an extra 2 regen for each player in the party (maximum +35). Utility style grants +1 all skills for each player in the party (maximum +5) and three times that in +Healing.
"Kill Them All!" - Grants a +2 damage bonus for each player in the party (maximum +8). Offensive style grants a +2 AB bonus. Defensive style grants a 1d6 damage shield. Utility style grants a 33% move speed buff.
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