Saturday, April 4, 2015

Feral Shifter

It's sad/hilarious but I forgot to put Feral Shifter into the possible class bucket.

Feral Shifter
[spoiler]This is a base class. You may not take any other class (base or prestige).

Class Features

HD: d6
BAB: High
High Saves: Fort, Ref
Weapon proficiency: Simple, Creature
Armor proficiency: None

Class Skills: Appraise, Bluff, Craft Alchemy, Craft Armor, Craft Weapon, Craft Trap, Disable Device, Intimidate, Healing, Hide, Listen, Lore, Move Silently, Search, Set Trap, Spot, Survival, and Tumble
Skill points: 4 + Int modifier

Class Abilities

Level 1: Damage Reduction 5/Alchemical Silver, Chosen Form
Level 2: Weapon Focus (Bite)
Level 3: Multiattack
Level 4: +1 Enhanced Claws
Level 5: Bonus Feat: Improved Critical (Creature Weaponry)
Level 6: Fast Healing 1
Level 7: Improved Damage I
Level 8: +2 Enhanced Claws
Level 9: Trapfinding
Level 10: Bonus Feat: Weapon Specialization (Creature Weaponry)
Level 11: Damage Reduction 10/Alchemical Silver
Level 12: +3 Enhanced Claws, Fast Healing 2
Level 13: Nature's Recovery
Level 14:
Level 15: Bonus Feat: Greater Weapon Focus (Creature Weaponry)
Level 16: +4 Enhanced Claws
Level 17: Improved Damage II
Level 18: Fast Healing 3
Level 19:
Level 20: +5 Enhanced Claws, Bonus Feat: Greater Weapon Specialization (Creature Weaponry)
Level 21: Damage Reduction 15/Alchemical Silver
Level 22:
Level 23: Bonus Epic Feat
Level 24: +6 Enhanced Claws, Fast Healing 4
Level 25: Bonus Feat: Epic Weapon Focus (Creature Weaponry)
Level 26: Bonus Epic Feat
Level 27: Improved Damage III
Level 28: +7 Enhanced Claws
Level 29: Bonus Epic Feat
Level 30: Fast Healing 5, Bonus Feat: Epic Weapon Specialization (Creature Weaponry)

Chosen Form: You choose the shape you always assume from the following list: wolf, dire wolf, worg, telthor wolf, bear, dire bear, leopard, werewolf (requires lythari), black/bronze dragonling (requires spellscale) and spider (2 types?).

Physical stats in feral form are 14 plus half your level (improves on even levels). Base damage is d8.

Improved Damage: Your base damage increases from d6 to d8 at 7th. It improves again at 17th level to 2d6 and again at 27th level to 3d6.

Nature's Recovery: This ability has a five minute cooldown and allows a feral shifter to regenerate 25% of their total hit points while out of combat.

Equipment properties transfer to the feral form just like a druid. You can shift at will with no limit.

Final Stats (level 30 Feral Shifter)
Strength: 29
Dexterity: 29
Constitution: 29
Armor Class: 36 (10 + 9 Dex + 17 Nat AC) (Could boost by adding defl, dodge, and armor enh from items)
Damage: 3d6 + 9 (Strength) +7 (Enhance) +8 (Wpn Spec)

Keep in mind you will not be able to use any activated feats while shifted due to engine limitations (such as knockdown, etc).

UMD will not be available to the class.[/spoiler]

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