Wednesday, November 23, 2016

So close...

I'm pretty close to a release. Got most of the Dalelands stuff cleaned out, and I'm working to sanitize what's left so that "in development" stuff doesn't clutter up the 2DA files and Dialog.tlk file.

Saturday, March 5, 2016

Small update

I've taken a staff position on the Realms of Trinity. Doing new classes and content for them will help keep me in the community after I wrap up this rather large update. LOL

Got the warlock code cleaned up from DB (no more alignment changes to evil just for using basic abilities). Did a pass on the alchemy stuff but I need to isolate the code so I can make sure it will work without other DB files. Did a status review on the new weapons and their impact on scripts and an initial crack at the separation of Beastmaster.

Monday, February 15, 2016

Test Server

If folks wouldn't mind, ping this IP and let me know what the time is. It's a Dallas TX datacenter I'm looking at renting a server from.

Saturday, February 13, 2016

Content work has resumed

About the middle of last week I wrapped up the big project I've been doing for work (that has been very time consuming for the past six months) so no more 10-15 hour days, etc! I've been assessing what I have left to do to wrap up the SP update and seeing what all is unfinished and should be pushed to the next one to speed this one up.

I was also testing the waters again for helping servers but it seems they aren't really looking for new stuff right now. Maybe I'll pull the trigger on renting a server and start working on that new ruleset. :)

No ETA on 1.46 (gone this weekend for family) but hopefully next weekend I'll get the bulk of it knocked out.