Notes for http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/summoner.html
Class Features
HD: d8
BAB: Medium
High Saves: Will
Weapon proficiency: Simple.
Armor proficiency: Light armor.
Class Skills: Appraise, Craft Armor, Craft Weapon, Diplomacy, Heal, Intimidate, Listen, Lore, Parry, Spot, Taunt, Tumble, and UMD.
Skill Points: 2 + Int modifier
Class Abilities
Level 1: Summon Eidolon, Summon Monster, Reserve Feat Mastery
Level 2: Augment Summons
Level 3:
Level 4: Shield Master
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:
Level 16:
Level 17:
Level 18:
Level 19:
Level 20:
Level 21:
Level 22:
Level 23: Epic Bonus Feat
Level 24:
Level 25:
Level 26: Epic Bonus Feat
Level 27:
Level 28:
Level 29: Epic Bonus Feat
Level 30:
Spells: A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell's level. To learn or cast a spell, a summoner must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a summoner's spell is 10 + the spell level + the summoner's Charisma modifier. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. His spells affect his Eidolon or summons when he casts the spell on himself.
Summon Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. The eidolon can be summoned once every three minutes.
Eidolon Shapes: Angel, Demon, Devil, Dragon, Fey (Dryad), Undead (Female Vampire), Elemental (4), Spider
Summon Monster: Starting at 1st level, a summoner can cast summon monster as a spell-like ability a number of times per day equal to half his class level. The spell level is equal to half his class level, rounded up. For example: Summon Monster VI at 11th level.
Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned (or dead). He can cast this spell as a standard action and the creatures remain for 1 minute per level. At 19th level, this ability becomes the equivalent of the gate spell.
Reserve Feat Mastery: Your activation level for reserve feats is equal to half his class level, rounded up.
Augment Summoning: Each creature you conjure with any summon spell (as well as your Eidolon) gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Shield Master: At 4th level, whenever a summoner is within his eidolon's reach, the summoner receives a +2 circumstance bonus on his saving throws. At 12th level, this bonus increases to +4.
S1 - 1 at 1st, 2 at 2nd, 3 at 3rd, 4 at 5th, and 5 at 9th
S2 - 1 at 4th, 2 at 5th, 3 at 6th, 4 at 8th, and 5 at 12th
S3 - 1 at 7th, 2 at 8th, 3 at 9th, 4 at 11th, and 5 at 15th
S4 - 1 at 10th, 2 at 11th, 3 at 12th, 4 at 14th, and 5 at 18th
S5 - 1 at 13th, 2 at 14th, 3 at 15th, 4 at 17th, and 5 at 19th
S6 - 1 at 16th, 2 at 17th, 3 at 18th, 4 at 19th, and 5 at 20th
S1 - Expeditious Retreat, Mage Armor, Shield, Lesser Rejuv Eid, Protection from Alignment
S2 - Barkskin, Blur, See Invis, Cat's Grace, Haste
S3 - Stoneskin, Fire Shield, Rejuv Eid, Greater Invis, Greater Magic Fang
S4 - Extended Displacement, Mass Bulls Str, Mass Bears End, Mass Cats Grace, Hold Monster
S5 - Greater Dispel Magic, Greater Heroism, Greater Rejuv Eid, True Seeing, Spell Turning
S6 - Dominate Monster, Protection from Spells, Ethereal Jaunt, Heal Eidolon, Greater Stoneskin
Spells affect both caster and eidolon.
Eidolon Stats (all levels): Int 7, Wis 10, Cha 11
Fort/Will are High saves.
4 skill points per HD allocated to Spot, Listen, Spellcraft, and Tumble
BAB is equal to HD
Level Dependent Stats (NatAC past +20 is turned into armor enhance, armor enhance past +20 is turned into dodge enchance)
L1: 1 HD, Str 16, Dex 12, Con 13, +4 Nat AC, d6 claw
L2: 2 HD, Str 17, Dex 13, Con 13, +6 Nat AC, d6 claw, Evasion
L3: 3 HD, Str 17, Dex 13, Con 14, +6 Nat AC, d6 claw, Evasion
L4: 3 HD, Str 17, Dex 13, Con 14, +6 Nat AC, d6 claw, Evasion, Fire Resist 15
L5: 4 HD, Str 18, Dex 14, Con 15, +8 Nat AC, d6 claw, Evasion, Fire Resist 15, +1d6 Acid
L6: 5 HD, Str 18, Dex 14, Con 15, +8 Nat AC, d6 claw, Evasion, Fire Resist 15, +1d6 Acid
L7: 6 HD, Str 19, Dex 15, Con 15, +10 Nat AC, d6 claw, Evasion, Fire Immune, +1d6 Acid
L8: 6 HD, Str 27, Dex 13, Con 19, +12 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid
L9: 7 HD, Str 27, Dex 13, Con 19, +12 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid, DR 5/Adam, Multiattack
L10: 8 HD, Str 28, Dex 14, Con 20, +16 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid, DR 5/Adam, Multiattack
L11: 9 HD, Str 28, Dex 14, Con 20, +16 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid, DR 5/Adam, Multiattack, Fast Heal 1
L12: 9 HD, Str 29, Dex 15, Con 20, +18 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 1
L13: 10 HD, Str 29, Dex 15, Con 20, +18 Nat AC, d8 claw, Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 1
L14: 11 HD, Str 29, Dex 15, Con 20, +18 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 2
L15: 12 HD, Str 30, Dex 16, Con 21, +22 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 2
L16: 12 HD, Str 30, Dex 16, Con 21, +22 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L17: 13 HD, Str 31, Dex 17, Con 21, +24 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L18: 14 HD, Str 31, Dex 17, Con 21, +24 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L19: 15 HD, Str 31, Dex 17, Con 21, +24 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L20: 15 HD, Str 32, Dex 18, Con 21, +28 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L21: 16 HD, Str 32, Dex 18, Con 22, +28 Nat AC, d8 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L22: 17 HD, Str 41, Dex 17, Con 26, +31 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L23: 18 HD, Str 41, Dex 17, Con 26, +31 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L24: 18 HD, Str 41, Dex 17, Con 26, +31 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L25: 19 HD, Str 42, Dex 18, Con 26, +35 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3
L26: 20 HD, Str 42, Dex 18, Con 27, +35 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3, Spell Resistance (37)
L27: 20 HD, Str 43, Dex 19, Con 27, +37 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 3, Spell Resistance (38)
L28: 21 HD, Str 43, Dex 19, Con 28, +37 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 4, Spell Resistance (39)
L29: 22 HD, Str 43, Dex 19, Con 28, +37 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 5, Spell Resistance (40)
L30: 23 HD, Str 44, Dex 20, Con 28, +41 Nat AC, 2d6 claw, Improved Evasion, Fire Immune, +1d6 Acid, DR 10/Adam, Multiattack, Fast Heal 5, Spell Resistance (41)
Feats (to be determined): 1 (3rd), 2 (6th), 3 (9th), 4 (11th), 5 (14th), 6 (17th), 7 (19th), 8 (22nd), 9 (25th), 10 (27th), 11 (30th). Starts with Toughness.
New Feats:
Resilient Eidolon (Eidolon is immune to knockdown)
Vigilant Eidolon (You and your Eidolon gain +4 Listen/Spot. If you have 10 or more ranks in Spot and Listen, this bonus increases to +8)
Summoner's Call (Eidolon gains a +4 Dex bonus)
Extra Casting (Level 1-6 Spells) I and II (+1 cast of a given spell level)
The class may need a bonus feat every 5 levels and it may need the new feats punched up for NWN2 (since they are on the weak end of abilities for Pathfinder).
[/spoiler]
My custom content ideas are covered under http://creativecommons.org/licenses/by-nc-nd/4.0/ and requires my permission to be altered. Please note the No Derivatives marking.
Could have bonus feats be limited to feats similar to a larger selection of feats similar to the Nature's Warrior's armament features.
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