Tuesday, August 26, 2014

Witch Hunter Base Class

This is a 30 level base class. [color=#ff0000]You may only level up in this class. Attribute focus is Con/Dex/Int. This class does NOT have access to UMD.[/color]

Class Features

HD: d8
BAB: High
High Saves: Fort, Will
Weapon proficiency: Simple and Martial.
Armor proficiency: Light armor.

Class Skills: Appraise, Bluff, Craft Alchemy, Craft Trap, Diplomacy, Heal, Intimidate, Listen, Lore, Parry, Perform, Sleight of Hand, Spellcraft, Spot, Survival, Taunt, and Tumble.
Skill Points: 6 + Int modifier

Class Abilities

Level 1: Combat Style, Talisman of Elemental Warding, Weapon Finesse, Combat Insight
Level 2: Talisman of Mystic Warding
Level 3: Trapfinding, Set Snare Trap
Level 4: Witch Hunter's Infusion
Level 5: Talisman of Turn Undead
Level 6: Combat Style
Level 7:
Level 8:
Level 9: Set Piercing Trap
Level 10: Talisman of Fiery Faith
Level 11: Combat Style
Level 12: Master Trapsmith
Level 13:
Level 14: Set Explosive Trap
Level 15: Talisman of Turn Outsider
Level 16: Combat Style
Level 17:
Level 18:
Level 19: Set Weakening Trap
Level 20:
Level 21: Combat Style
Level 22:
Level 23: Bonus Epic Feat
Level 24: Set Epic Traps
Level 25:
Level 26: Bonus Epic Feat, Combat Style
Level 27:
Level 28:
Level 29: Bonus Epic Feat, Set Perfect Trap
Level 30:

Combat Styles may only be used while wearing light armor. You get a choice from 10 possible feats.

Witch Hunter's Infusion: At level 4 you gain +1 Constitution, +1 Dexterity, and +1 Intelligence. This bonus improves by +1 for every five additional levels you gain (maximum +6 at level 29). At level 5 you gain 1 point of regen. At level 10 you gain Heroism and See Invisible. At level 15 you gain Greater Heroism. At level 20 your regen improves to 2 points. At level 25 your regen improves to 3 points. At level 30 your regen improves to 4 points.

Talisman of Elemental Warding: Resistance to Fire, Electricty, Acid, and Cold damage equal to 10 + class level.

Talisman of Mystic Warding: Resistance to Magic damage equal to 5 + class level. Spell Resistance equal to 11 + class level.

Traps: Share a 30s cooldown.

Set Snare Trap: Set a snare trap with a DC equal to 10 + 1/2 level + Int modifier. Reflex save or be slowed for 3 minutes.

Set Piercing Trap: Set a piercing trap with a DC equal to 10 + 1/2 level + Int modifier. Deals 1d6 piercing damage for every 5 class levels each round for three rounds.

Set Explosive Trap: Set an exploding trap with a DC equal to 10 + 1/2 level + Int modifier. Deals 1d6 fire damage for every 2 class levels and attempts to knock down the target for one round (second DC check).

Master Trapsmith: Targets with evasion or improved evasion will always suffer half damage from a trap if they succeed on their save. They suffer the full effect of the trap on a failure.

Set Weakening Trap: Set a weakening trap with a DC equal to 10 + 1/2 level + Int modifier. Applies a -4 penalty to Str and Dex for 3 minutes.

Set Epic Traps: Your traps (Snare, Piercing, Explosive, Weakening, Perfect) gain a +5 DC bonus.

Set Perfect Trap: You place a trap that snares, pierces, explodes, and weakens your target. Targets save against each effect normally.

Combat Styles have a 30s cooldown

Combat Style 1) Dispelling Strike (Con based DC, dispel caster level = 2/3 CL + Con Mod or a 30 dispel level with a 30 con, which is weak offense)
Combat Style 2) Snaring Shot (Move Debuff)
Combat Style 3) Vital Strike (-Con)
Combat Style 4) Bleeding Cuts (DoT)
Combat Style 5) Pinning Strike (Knockdown plus piercing damage)
Combat Style 6) Slice and Dice (high damage)
Combat Style 7) Thunderous Blow (Slow)
Combat Style 8)Hexing Shot (2x Con mod as spell failure + conc debuff)
Combat Style 9) Agile Riposte (+ 1/2 Int mod to AC for 1 round)
Combat Style 10) Skilled Flurry (+1 Attack for 3 rounds)

Traps are like the Rune reserve feats. Single trap down at a time, 30s cooldown, can't be disarmed, etc. Witch Hunter is like a mix of mage-slayer, combat trapsmith, and swordsage.[/spoiler]

My custom content ideas are covered under http://creativecommons.org/licenses/by-nc-nd/4.0/ and requires my permission to be altered. Please note the No Derivatives marking. 

2 comments:

  1. I completely love this class, both in terms of rp flavor and combat mechanics.

    ReplyDelete
  2. I kinda like witch hunter class that was made for Vin Diesel when he played a game of D&D with the people from Critical Role. Although it is a 5th Edition class. http://geekandsundry.com/wp-content/uploads/2015/10/Witch-Hunter-Class-FINAL-4.2.pdf

    https://www.youtube.com/watch?v=yLEMb_RIZ3o

    ReplyDelete